Gamercore
A downloadable game for Windows
Heavy warning for those with photosensitive epilepsy.
- Credits -
"Parting Is Such Parting Of Par" - from what I can find before the album's takedown - is by Bahn & 1583637 and is used in Stage 4 of "Anywhere At The End Of The Charger: Remastered". The title screen music ("Leaving Her There") is also used in AATEOTCR. The ending song is the third track in ATGMOATLY's Stage 7, by Dante Timberwolf.
- Info -
In this demo, you play as a character named Gamecore within a broken memory. At this point in time, the current objective is to finish each memory in spite of how fragmented or distorted parts of it can be. You can also use the memory's deterioration to your advantage with Blinker, a tool that allows you to forget it temporarily until you come back to it. Things might change when it's toggled.
Due to Blinker being random and sometimes confusing with what parts can change, blue Signifiers as they are called will fly around a 'lock' that tells you what will change when you toggle Blinker. Sometimes Blinker won't change things when deactivated the first time, sometimes it'll be completely different the next.
- Controls -
- Left/Right - Movement
- Z - Jump
- F - Interact/Climb Ladders
- W/S - Scroll Inventory
- E - Toggle Blinker
- NOTE: Track titles (only one in this demo is "F16 - Parting Is Such Parting Of Par") are not actually representative of the level you are on. They are just there to show what the name of the current track is playing.
Please report any bugs you encounter while playing! This game went through a long development and it's finally out, but it might still be a bit buggy at times.
Status | Prototype |
Platforms | Windows |
Author | Kriever Productions |
Genre | Platformer |
Tags | 2D, Godot, Pixel Art, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Download
Click download now to get access to the following files:
Development log
- Version 0.254 days ago
- Initial Release!67 days ago
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