Initial Release!
After approximately three months in development, Gamercore has finally been released! In a demo state... but released, nonetheless. This is my first completely original game with practically everything (minus the music) made by me. I'm honestly quite surprised this game managed to get this far, considering it's my first project in Godot and much of it was learning about C#. Now that this demo has finally been released, development will be a bit more slower due to the school year, so that way I don't have to cram in development alongside portfolios (how lovely) and overwork myself.
This demo isn't too long, maybe about 5 - 10 minutes or so? F16 is the only playable level (also EOD if you count the end as a level in itself, though you don't do much there anyways) and much of it was made to showcase the mechanics and everything finished ("Mechanical Demonstration Build" is slightly incorrect in the title, but it's what this demo was originally targeting and meant to showcase). Everything seen in this demo is subject to change, especially at this early stage of development, so nothing here is finalized or reflects the final product. Hopefully by next update (whenever that is), I'll be able to finish A1 and add it to a second demo alongside F16/EOD so it doesn't go unused in the project. Whenever that will be, though.
Files
Get Gamercore
Gamercore
A forgotten memory that almost was.
Status | Prototype |
Author | Kriever Productions |
Genre | Platformer |
Tags | 2D, Godot, Pixel Art, Singleplayer |
Languages | English |
More posts
- Version 0.254 days ago
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